GUAVHARDIM: Guavhardiim was once a short-lived kingdom in the easternmost portion of the Isimiirian empire. Driven by the dreams of Elven manifest destiny, the goal was to spread to the edge of the Durkault Mountains and inhabit all the land from the Mountains in the East to the Oceans in the west. This dream never materialized and the country was overrun by goblinoids and fell in AE (Ancient Era) 912. The goblins were disorganized and no leader was ever able to unite them until WarKing Kamakai Ujimitsu and his Kholastra (3 Queens) attained the throne in AC (After Cataclysm) 03. Since then, the chaotic kingdom has been recognized by the New Isimiirian Republic as a partner.
As rule in the kingdom is scanty at best, the nations bordering it have to grit their teeth when frequent border raids and attacks launched by uncivilized goblinoids breach their borders. They have been stalwart defenders when attacks from the Q'aanites are involved and are thus considered a necessary evil.
Those inhabitants not living in the Great and chaotic city of Guavhardiim are either nomadic hunters or herdsmen. Tribe on tribe warfare is common, slaves are taken, men, women, and children are often sold or brought into the tribe. Herd animals comprise of Horses, cows, yaks, sheep,goats, camels, and even reindeer in the northernmost mountains. Wolves are constant predators.
RULER(S): WarKing Kamakai Ujimitsu and his Kholastra (Queens), Hazariko (The Red Crone), Xi Asha Moon (The Green Crone), and Harabuchai (The Blue Crone)
TERRAIN: Western Forest (15%), Midland Steppes and Meadows (52%), Eastern Deserts (32%)
NATURAL HAZARDS: Droughts, Heavy Winters, Wildfires, Sand and Dust Storms.
NOTEABLE CASTLES and FORTS: Castle Guavhardiim, Castle Uk'Ruath, and Fort Zuul.
NOTABLE CITIES: The City of Guavhardiim, The City of Pillars, The Forgotten City
NOTABLE TOWNS: Yikuul, Rukullu, Drommuz
POPULATION: 2.6 Million.
CUSTOMS AND CULTURES: Tribal Law
EXPORTS: Mining, Raw Cashmere, Horse hair, Sheep's Wool, Hides, Meat, Bonedust, Finished Garments, and Animal Products.
FAVORED DEITIES: None, there is no official religion.
SPECIAL LOCATIONS: Mount Ulabaalalar.
MILITARY: Goblinoid conscripts, tribal warlords.
ITEMS OF NOTE:
PREFERRED CLASSES (PHB): Barbarian; Fighter; Ranger; Rogue, Sorcerer
PREFERRED CLASSES (DMG): Adept, Warrior, Witch
PREFERRED CLASSES (CAdv): Scout, Spellthief
PREFERRED CLASSES (CArc): Warlock
PREFERRED CLASSES (CDiv): Favored Soul, Spirit Shaman
PREFERRED CLASSES (CWar): Hexblade
PREFERRED PRESTIGE CLASSES (DMG): Arcane Trickster, Assassin, Blackguard, Shadowdancer
PREFERRED PRESTIGE CLASSES (CAdv): Animal Lord, Beastmaster, Bloodhound, Dungeon Delver, Ghost-Faced Killer, Master of Many Forms, Nightsong Enforcer, Nightsong Infiltrator, Streetfighter, Vigilante, Wild Plains Outrider
PREFERRED PRESTIGE CLASSES (CArc): Acolyte of the Skin, Blood Magus, Master Transmogrifist, Wild Mage
PREFERRED PRESTIGE CLASSES (CDiv): Black Flame Zealot, Blighter, Entropomancer, Evangelist, Geomancer, Stormlord, Temple Raider (of Olidammara), Ur-Priest, War Priest
PREFERRED PRESTIGE CLASSES (CWar): Bear Warrior, Dervish, Exotic Weapon Master, Eye (of Gruumsh), Frenzied Berserker, Hulking Hurler, Invisible Blade, Justiciar, Master Thrower, Mindspy, Nature's Warrior, Rage Mage, Ravager, Reaping Mauler, War Chanter, Warshaper
PREFERRED WEAPONS: Dagger (Punching), Spiked Gauntflet, Morningstar, Short Spear, Javelin, Kukri, Spiked Armor, Spiked Shield (Light and Heavy), Flail, Scimitar, Falchion, Heavy Flail, Shortbow (Composite), Chain (Spiked), Dire Flail
PREFERRED FEATS:
ANIMALS: Badgers (CR 1/2), Brown Bear (CR 4), Camels* (CR 1), Corbels (CR 0), Cows (CR 0), Cranes (CR 0), Dog Wild (CR 1/3), Donkey* (CR 1/6), Ducks (CR 0), Eagles (CR 1/2), Falcons (CR 1/3), Foxes (CR 0), Gazelle (CR 1/4), Geese (CR 0), Goats (CR 0), Grasshoppers (CR 0), Gulls (CR 0), Herons (CR 0), Horses Light* (CR 1) Larks (CR 0), Lynx (CR 1), Magpies (CR 0), Marmot (CR 0), Pelicans (CR 0), Pike (CR 1/2), Pole Fish (CR 0), Ponies^ (CR 1/4), Rabbits (CR 0), Rat (CR 1/8), Reindeer (CR 1/4), Rhinoceros* (CR 4), Antelope (CR 1/4), Salmon (CR 0), Sheep (CR 0), Snow Leopard (CR 2), Squirrels (CR 0), Swans (CR 0), Trout (CR 0), Vultures CR 1/4), Wolves (CR 1), Yak (CR 1/4)
HUMANOID RACES: Bugbears (CR 2), Doppelganger (CR 3), Ettin (CR 6), Hill Giants (CR 7), Gnolls, (CR 1), Goblins (CR 1/3), Hobgoblins (CR 1/2), Human, Common (Guav), Kobolds (CR 1/4), Ogre (CR 3), Ogre Magi (CR 8)
MONSTERS: Ankheg (CR 3), Athach (CR 8), Basilisk (CR 5), Behir (CR 8), Blink Dogs (CR 2), Bulette (CR 7), Centaur (CR 3), Chimera (CR 7), Cockatrice (CR 3), Couatl (CR 10), Digester (CR 6), Displacer Beast (CR 4), Dragonne (CR 7), Gorgon (CR 8), Griffon* (CR 4), Hippogriff* (CR 2), Krenshar (CR 1), Lamia (CR 6), Lammasu (CR 8), Phase Spiders (CR 5), Pseudodragons (CR 1), Worgs (CR 2), Wyvern (CR 6)
DINOSAURS: Deinonychus (CR 3), Megaraptor (CR 6), Triceratops* (CR 9), Tyrannosaurus (CR 8)
DIRE ANIMALS: Dire Badger^ (CR 2), Dire Bear (CR 7), Dire Rat (CR 1/3), Dire Wolf* (CR 3), Giant Eagle* (CR 3)
LYCANTHROPES: Werebear (CR 5), Wererat (CR 2), Werewolf (CR 3)
NAGAS: Dark Naga (CR 8), Guardian Naga (CR 10)
SPHINXES: Androsphinx (CR 9), Criosphinx (CR 7), Gynosphinx (CR 8), Hieracosphinx (CR 5)
SWARMS: Bat Swarm (CR 2), Locust Swarm (CR 3), Rat Swarm (CR 2)
VERMIN: Giant Ants (Varies), Giant Bees (CR 1), Giant Fire Beetles (CR 1/3), Monstrous Scorpions (Varies)
* - Can be used as a riding animal (Medium)
^ - Can be used as a riding animal (Small)