RHAMIER: Lies to the Southwest and has no central government much like GUAVHARDIM, but it's people are one with nature. Virtually all of the RHAMIERIANS are animal masters of some type, whether ranger, fighter, or druid. They, whether in tribes or solo, travel like nomads around the plains and rocks hunting for food. All true Rhamierians possess a bond animal and most come from one of three classes: Ranger, Druid, or Barbarian.
Rhamier itself is a great grassy plain broken by rolling hills, streams, lakes, scrub, small forests, and stone outcroppings. The Eastern Rhamierian Border is Mountainous and divides the Country from the Monsterlands (See Durkault Mountains). The ruins of old Isimiirian structures stand where the barbarian hordes from the south invaded long ago. Gnolls are the most dire threat to the Rhamierian peoples and whatever knightly culture was in place at the fall of House Rhamier is now completely washed away from the histories of the Rhamierian Barbarian peoples.
Recently, the Isimiirian Business Council (IBC) has built a single great trading post called New Rhamier and begun to trade, colonize, and explore the vast open terrain of Rhamier, to the mixed but usually negative feelings of the Rham themselves. The IBC is calling for all willing mercenaries to come and join the explorations, castle defense team, trading caravans, and diplomatic units. The work is highly dangerous but lucrative and the intent is to tame Rhamier once and for all. This is a good time for those skilled at the blade to earn their fortune.
RULER(S): Loose Tribal Confederation, a loose meeting of the tribes that meet at a moot every 5 years or so.
TERRAIN: Plains, Rolling Hills, Punctuated by multiple lakes, and Small Forests.
NATURAL HAZARDS: Tornadoes, Windstorms
NOTABLE CASTLES and FORTS: Fort Millaren (Lazarian Trading Post)
NOTABLE CITIES: None.
NOTABLE TOWNS: Millaren
POPULATION: Unknown (Estimate is 1.3 Million)
CUSTOMS AND CULTURES: Bondbeasts; Isimiirian Love and Marriage; Dueling in Isimiir
EXPORTS: Animal Skins, Furs, Wood
FAVORED DEITIES: ???SPECIAL LOCATIONS:
MILITARY:
ITEMS OF NOTE:
FEATS:
SPELLS:
PREFERRED CLASSES (PHB): Barbarian; Bard; Druid; Ranger; Sorcerer
PREFERRED CLASSES (DMG): Adept, Expert, Warrior, Witch
PREFERRED CLASSES (CAdv): Scout
PREFERRED CLASSES (CArc): None
PREFERRED CLASSES (CDiv): Favored Soul, Spirit Shaman
PREFERRED CLASSES (CWar): None
PREFERRED CLASSES (USo): Ancestral Speaker
PREFERRED PRESTIGE CLASSES (DMG): Horizon Walker
PREFERRED PRESTIGE CLASSES (CAdv): Animal Lord, Beastmaster, Bloodhound, Master of Many Forms, Wild Plains Outrider
PREFERRED PRESTIGE CLASSES (CArc): Master Transmogrifist, Wayfarer Guide, Wild Mage
PREFERRED PRESTIGE CLASSES (CDiv): Blighter, Geomancer, Rainbow Servant, Stormlord
PREFERRED PRESTIGE CLASSES (CWar): Bear Warrior, Master Thrower, Nature's Warrior, Order of the Bow Initiate, War Chanter, War Shaper
RACES: Animists, Shifters
ANIMALS:
MONSTERS: Sasquatch;