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BLIX (Faerie Goblin):


Blix Goblins are long lived goblins from Faerie and still retain their Fey Heritage. They have housefly type Vestigial wings that they can tuck into their back or expand to fly. They are members of the Faerie Courts and are very canny and cunning and make up the bulk of the Unseelie Court where they are used as scouts and skirmishers. They have a hatred for all things good or Elven and seek to destroy the fairer races and beauty in general, however, they are also competent if not powerful sorcerers and almost all Blix goblins use their magical abilities in addition to other classes to make them deadly and unpredictable warriors.


They have slim dagger like faces, pointed noses, pointed ears, wide, toothy mouths, and small sharp fangs. They possess yellowish green skin and it looks rippled and slick. Their foreheads slope back, and their eyes are usually sharp and hardened, varying in color from red to yellow. The Blix goblins have a thinner, sharper look than most goblins with prominent, high cheek bones, slender features, and slanted eyes.


They are rarer than other goblins and one of every 50 will be a Blix Goblin in mixed tribes. Often, they will act as scouts for the horde. They also are known to travel in Blix Goblin Troupes, these groups can be very dangerous.


  • +1 ECL / 1 CR

  • ATTRIBUTES: -2 Strength, +2 Dexterity, -2 Charisma

  • SIZE: Small size. They gain a +1 Size bonus to AC and Attack Rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are 3/4 of medium size creatures.

  • SPEED: Goblin base speed is 30 feet.

  • DARKVISION: Goblins can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and goblins can function just fine with no light at all.

  • FAERIE LAW: Blix Goblins are subject to Faerie Law and must Join the Seelie (good) or Unseelie (bad) courts There are Neutral Aligned Blix in both courts.

  • SALT POISONING: Blix Goblins react to salt as if it were poison when eaten ( Fortitude Save DC: 25 or lose all magical ability for 1d12 days) and take 1d2 points of damage from a pinch of salt and 1d6 for handful of salt. The practice of throwing salt over the shoulder was meant to keep Faeries at bay. A circle of Blessed Salt can keep Fae creatures at bay like a Circle of Protection.

  • COLD WROUGHT IRON: Blix Goblins suffer double damage (x2) if struck by ‘cold wrought iron’, iron weapons forged without fire, only dwarves, giants, and a select few other races can make weapons of this type which cost 5 times the normal price. A circle of Blessed Iron fillings (like nails) or weapons can keep Fae creatures at bay like a Circle of Protection.

  • PLANEDANCING (LESSER): Blix Goblins can ‘Planedance’ to the Faerie Realms through special access points. The best way to Faerie are through various portals: Faerie rings (toadstools that spawn in a ring), ancient stone structures like Stonehenge, ancient lakes, faerie mounds, or druid trees to name a few. Often there may be a guardian such as an ancient Sidhith, A Fairy Horde, a monster, a quest, or a riddle to be solved. Once the portal is opened, the Blix Goblin may enter that Faerie Plane (The Faerie lord who created the portal) from there he must seek the portals to other realms or back to the surface. Permanent portals will be stable, toadstool rings may only last a night.

  • FLY: Blix goblins own weak vestigial wings (housefly wings) that can be unfurled and used to fly at ground movement rates and poor maneuverability for 5 rounds +1 round a level per day.

  • WILD SHAPE (Sp): Like Druids, Blix Goblins can Wild Shape into certain creatures a limited number of times per day. They may 2 times a day transform into any Tiny or Small normal animal with all of the benefits and restrictions of the Druidic power gained at 5th level..

  • SPELL RESISTANCE: 8 + Character Level. Blix Goblins have innate resistances to magic.

  • AUTOMATIC LANGUAGES: Goblin and Sylvan.

  • BONUS LANGUAGES: Common, Draconic, Dwarven, Elven, Gnome.

  • FAVORED CLASS: Sorcerer

  • FAVORED ALIGNMENT: Chaotic Evil

  • RACIAL/REGIONAL FEATS: Blooded, Foe Hunter (Seelie Faerie), Magical Training, Resist Poison, Stealthy, Strong Soul  

BLIX POISON: The Blix create and use poisons unique to them.

 

ORANGE NAUSEA: It is a DC: 13 FORT Save.
INITIAL DOSE:  Nausea for 1d6 rounds and the character sees the world orange.
SECONDARY DOSE: -1d3 STR

 

PURPLE DEATH:  DC: 13 poison, FORT Save. 
INTIAL DOSE: 1d3 DEX and the wound bleeds purple.
SECONDARY DOSE: Large purplish blotches on skin lasting 1d12 days. -1d4 Charisma for the duration.

 

GREY WASTE: DC: 13 poison, FORT Save.
INTIAL DOSE: The skin turns grey and ashen and the victim begins to waste away slowly. -1d2 CHA.
SECONDARY DOSE: The victim begins to have trouble holding down food and will slowly waste away. -1d6 Con.

 

GREEN  HELL: DC: FORT Save, 15 poison.
INTIAL DOSE: This extremely painful poison swells the joints and makes moving difficult. -1d4 DEX.
SECONDARY DOSE: The swelling continues until the victim is barely mobile, the victim becomes noticeably swollen until their joints are bulbous and distorted.. -1d6 DEX.

 

RED  RUM: DC: FORT Save, 15 poison.
INTIAL DOSE: The eyes turn bloody red and leak pinkish pus. -2 to all rolls.
SECONDARY DOSE: Red veins begin creeping up on the skin altering the natural flow of blood and causes damage to be more severe. -1d4 CON.