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BAKEMONO (Kajimaran Goblin):


The Eastern goblin is an omnipresent nuisance that travels an great numbers, usually with hobgoblin tribes in Isimiir, or orc, bugbears, and other 'monster' tribes in other countries and continents. They are widely used fodder for many of the taller races and are valued for their numbers and their willingness to take suicidal orders for a small share of plunder. They are the stereotypical, fast-breeding goblin whose dirty, foul manners have made them universally infamous.


They have flat faces, broad noses, pointed ears, wide mouths, and small sharp fangs. Their foreheads slope back, and their eyes are usually dull and glazed, varying in color.


  • ATTRIBUTES: +2 Strength, -4 Intelligence, -2 Charisma
  • SIZE: Small size. They gain a +1 Size bonus to AC and Attack Rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are 3/4 of medium size creatures.
  • SPEED: Goblin base speed is 30 feet.
  • DARKVISION: Goblins can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and goblins can function just fine with no light at all.
  • QUIET: Goblins gain a +4 to their Move Silently checks.
  • HEARTY: +2 racial bonus on saving throws against poison and disease. Goblins often live in despicable conditions and have built up immunities to filthy water, bad food, and excrement.
  • BONUS FEAT (ALERTNESS): Goblins gain the Alertness Feat (+2 to Listen and Spot checks).
  • AUTOMATIC LANGUAGES: Goblin and Bandglan (Intelligence 12 or more).
  • BONUS LANGUAGES: Common, Dwarven, Giant, Gnome, Orc, Terran, and Undercommon.
  • FAVORED CLASS: Bushi
  • FAVORED ALIGNMENT: Chaotic Evil
  • RACIAL/REGIONAL FEATS: Blooded, Foe Hunter (Human), Resist Poison, Stealthy, Survivor


Bakemono

hit dice: 1d8+1 
Initiative: 0 
Speed: 30ft 
 AC: 17 (+1 size, +6 natural) 
Attacks: Bite +3 melee, 2 claws -2 melee 
Damage: bite 1d8+2, claw 1d6+1 
Face/reach; 5ft by 5ft/ 5 ft. 
Saves: fort +5 will 0 ref 0 
 Abilities: Str: 14 Dex: 10 Con: 12 Int: 3 Wis: 11 Cha: 7 
Skills: listen +4 spot +2 
Feats: Alertness 
CR: 1/2 
Alignment: CE 
basically they're generally too stupid to use weapons and fight like dogs in packs, they throw themselves on their enemies without fear or strategy