HOBGOBLIN CIVILIZED (Common):
Hobgoblins are larger cousins of goblins. Hobgoblins’ hair color ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins’ eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair. Hobgoblins speak Goblin and Common. Most hobgoblins encountered outside their homes are warriors.
Hobgoblins as a whole are not religious and not adept mages though occasional sorcerous talents appear amongst them. They largely prefer classes that deal with combat first, stealth second, and magic use last. Hobgoblin Player Characters have put racial hatreds behind them and are trying to be more than their barbaric cousins.
ATTRIBUTES: +2 DEX, +2 CON
SIZE: Medium size.
SPEED: Hobgoblin base speed is 30 feet.
HUMAN VISION: Darkvision 60 feet
MOVE SILENTLY: Hobgoblins have a +4 Racial bonus to Move Silent checks.
AUTOMATIC LANGUAGES: Common, Goblin.
BONUS LANGUAGES: Any, Humans mingle with all races and are quick to master foreign tongues.
FAVORED CLASS: Fighter.
FAVORED ALIGNMENT: Lawful Evil.
RACIAL/REGIONAL FEATS: Varies by land, choose (1) Regional Feat free. Additional feats can be chosen from this list (unless the feat prohibits this) as regular feat choices.
REGIONAL ANIMAL / MONSTER LORE: Take '10' on all animal and take '5' on all monster knowledge checks for the listed animals and creatures of the country the character lives in.
REGIONAL KNOWLEDGE: Take '10' on all Local Knowledge Checks for the City, Town, or Village the character lives in. Take '5' on all History Checks related to the country the character lives in.
+1 ECL
- FEATS BY REGION:
- BANDGLAN: Civilized Bandglan Hobgoblinss are immigrants from other countries to Kajimara. They are considered second class citizens behind the True Kajimarans and cannot trace their bloodlines back to the Ancient World. They form a vast majority of the Kajimaran populace and concentrate a majority of their skills towards living as merchants, warriors, and craftsmen. Hobgoblins often hire their services out as mercenaries, enforcers, and thugs when their coin gets low.
- REGIONAL FEATS: Blooded, Bullheaded, Cosmopolitan, Discipline, Militia (Katana and Javelin), Street Smart, Thug
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Katana or 5 Javelins (B): Leather Armor and Wakazashi (C): Dagger and 20 Arrows
- GUAV or GUAVHARDIIMI: The Guavhardiimi Civilized Hobgoblins are born in the City of Skeletons and live in the bloody streets. Unlike their barbaric and nomadic cousins on the plains, he has learned to intermix with other cultures, follow the rules of the city, and likes the idea of a strong WarKing. These hobgoblins tend to join the WarKing's army, the WarKing's police forces, or the WarKing's Assassins or work in the streets at a trading stall. Unlike the normal Guav Hobgoblin, they want to view the world, drink good wines, and learn true culture. Of course this viewpoint is unpopular and earns the hatred of others o their kind.
- REGIONAL FEATS: Blooded, Bullheaded, Cosmopolitan, Discipline, Foe Hunter (Goblinoid), Militia (Longsword and Javelin), Street Smart, Thug
- REGIONAL STARTING EQUIPMENT: Choose Either (A): 10 Javelins and Long Sword (B): Chain Shirt Armor and small wooden shield (C): Light Warhorse, bit and bridle, military saddle, and leather barding
- TRUE KAJIMARAN: True Kajimaran Civilized Hobgoblins are honorable people from an Ancient World and are able to trace their bloodlines back hundreds of years. They consider themselves nobility and are dismissive of Bandglans as lesser peoples. They trend towards courtly feats and feats of skill at arms.
- REGIONAL FEATS: Artist, Discipline, Education, Luck of Heroes, Militia (Longbow and Katana), Twin Sword Style (Katana and Wakazashi)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Katana or Wakazashi (B): Longbow with 40 arrows (C): Ashigaru Armor (AC: +3 , Max Dex: +5, Armor Check :-1, Spell Fail: 15%, Speed 30)
- RHAMIERIAN: The Rhamerian Hobgoblins are plains nomads and value skills that enable riding, travelling, foraging, and hunting. They value tribe over individuality and spiritualism over organized religion.
- REGIONAL FEATS: Blooded, Foe Hunter (Gnoll), Horse Nomad, Luck of Heroes, Saddleback, Stealthy, Survivor (Plains)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Composite Shortbow and 20 arrows (B): Leather Armor (C): Light Warhorse with bit and bridle