HALF-SATYR: Half-satyrs are the-product of two cultures, but truly belong to neither. For this reason, they seem quite contradictory to those who know them. On the surface, halfsatyrs may seem playful and even frivolous. They love good wine, music, and dancing. Most play panpipes of a non-magic sort. When they drink, it is often to excess, and they may become overly friendly and familiar, particularly to women of the human, elven, or half-elven kind. Despite this forwardness, most half-satyrs are considered charming, and women of these races find them attractive.
But beyond this gregariousness, half-satyrs have a deeply private side as well. No matter how well accepted by their friends and colleagues, many half-satyrs never completely outgrow an acute sense of being an outsider. It is not unusual for a halfsatyr, when not actively adventuring, to slip away from a group and sit alone in the forest. There he may be found, playing his pipes to the forest creatures or just thinking.
Half-satyrs may seem like frolicsome and even irresponsible individuals, and in some ways they-are, but those who know them well realize they are also capable of great depth and commitment. These traits are
often most evident in half-satyr rangers as well as magic-users, many of whom are intense and dedicated scholars.
Half-satyrs love the forest and most of the creatures who dwell there. They are not overly fond of large cities. A half-satyr character may, of course, be of any alignment, but most are neither lawful nor evil. Among the other character races, they prefer elves and fey, treat humans and half-elves with goodwill or tolerance (often tempered by their early experiences with humans), are neutral to dwarves.
In infancy and early childhood, a half-satyr looks almost entirely human. His only distinguishing characteristics are a callousing of the skin of his feet, and a slight bend at the knees which gives him an odd gait. At this age, the half-satyr usually blends into the human community of his birth without difficulty conceal his race always keeps his boots on and wears his hair down over his forehead.
ATTRIBUTES: +2 Charisma, -2 Constitution.
SIZE: Medium size.
SPEED: Half-Satyr base speed is 30 feet.
IMMUNITIES: Immunity to magic sleep spells and effects.
SAVE BONUSES: +2 racial saving throw bonus against Enchantment spells or effects.
LOW-LIGHT VISION: Half-Satyrs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
NATURAL MYSTIC: Half-Satyrs Receive a +2 to Craft (Instrument), Perform (Pan Pipes), and Profession (Musician) Checks.
HAUNTING MELODY: CHA +1 times per day (Minimum 1) a Half-Saytr can play a song on the pan pipes so beautiful it Fascinates listeners like the Hypnotism spell as a sorceror of equal level.
AUTOMATIC LANGUAGES: Common and Sylvan.
BONUS LANGUAGES: Draconic, Elf, Gnoll, Gnome, Goblin, and Orc.
FAVORED CLASS: Bard.
FAVORED ALIGNMENT: Chaotic Good
RACIAL/REGIONAL FEATS : Artist, Bullheaded; Forester, Luck of Heroes, Smooth Talk, Spellcasting Prodigy (Bard)
NOTES (1): Young adult 19-30 Mature: 31-70 Middle-aged: 71-120, Old 121-170 Venerable 171-225
NOTES (2): Height and Weight as Half-Elf
NOTES (3): All Half-satyrs are Male