HUMAN (Common):
This is the typical human represented in the Player's Handbook. Humans vary by country and occasionally by land. Although there are human variants (Plane-touched, Giant-Touched, Dark-Touched, etc...) in many lands, these are the stock breed in all lands were humans are present.
ATTRIBUTES: No alteration.
SIZE: Medium size.
SPEED: Human base speed is 30 feet.
HUMAN VISION: Humans have no special Visual powers.
EXTRA FEAT: Humans are quick to master specialized tasks and are varied in their talents. They gain an Extra Feat.
EXTRA SKILLS: Humans are versatile and capable and gain 4 Extra Skill points at 1st level and +1 Skill point each additional level. Points are added after totals are tallied.
AUTOMATIC LANGUAGES: Common.
BONUS LANGUAGES: Any, Humans mingle with all races and are quick to master foreign tongues.
FAVORED CLASS: Any. His highest level class is not penalized for multi-classing.
FAVORED ALIGNMENT: No particular alignment.
RACIAL/REGIONAL FEATS: Varies by land, choose (1) Regional Feat free. Additional feats can be chosen from this list (unless the feat prohibits this) as regular feat choices.
REGIONAL ANIMAL / MONSTER LORE: Take '10' on all animal and take '5' on all monster knowledge checks for the listed animals and creatures of the country the character lives in.
REGIONAL KNOWLEDGE: Take '10' on all Local Knowledge Checks for the City, Town, or Village the character lives in. Take '5' on all History Checks related to the country the character lives in.
- FEATS BY REGION:
- BANDGLAN: Bandglan humans are immigrants from other countries to Kajimara. They are considered second class citizens behind the True Kajimarans and cannot trace their bloodlines back to the Ancient World. They form a vast majority of the Kajimaran populace and concentrate a majority of their skills towards living as merchants, commoners, and craftsmen.
- REGIONAL FEATS: Bullheaded, Cosmopolitan, Mercantile Background, Militia (Shortbow and Long Spear), Silver Palm, Smooth Talk, Street Smart
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Shortbow or Longspear (B): Mule and Wagon (C): Dagger and 20 Arrows
- GUAV or GUAVHARDIIMI: The Guavhardiimi Humans are barbaric nomads who live in a kill or be killed environment. They trend towards feats that are overt and aggressive and help them ride their animals who they cannot imagine living without.
- REGIONAL FEATS: Blooded, Bullheaded, Foe Hunter (Goblinoid), Horse Nomad, Saddleback, Survivor (Steppes)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Composite Shortbow and 20 arrows (B): Hide Armor and small wooden shield (C): Light Warhorse, bit and bridle, military saddle, and leather barding
- TRUE KAJIMARAN: True Kajimaran Humans are honorable people from an Ancient World and are able to trace their bloodlines back hundreds of years. They consider themselves nobility and are dismissive of Bandglan humans as lesser peoples. They trend towards courtly feats and feats of skill at arms.
- REGIONAL FEATS: Artist, Discipline, Education, Luck of Heroes, Militia (Longbow and Katana), Twin Sword Style (Katana and Wakazashi)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Katana or Wakazashi (B): Longbow with 40 arrows (C): Ashigaru Armor (AC: +3 , Max Dex: +5, Armor Check :-1, Spell Fail: 15%, Speed 30)
- LAZARIAN: Lazarian Humans are hardworking, honest, and militant people thanks to a culture that values strength of character and strength of arms. They trend towards simple feats of arms and honor.
- REGIONAL FEATS: Discipline, Forester (Lazarian Forests), Luck of Heroes, Mercantile Background, Militia (Long spear and Light Crossbow), Saddleback, Smooth Talk, Survivor (Forest)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Crossbow Light with 20 Quarrels (B): Chain Shirt and small wooden shield (C): Lazarian Broadsword or Longspear
- RHAMIERIAN: The Rhamerian Humans are plains nomads and value skills that enable riding, travelling, foraging, and hunting. They value tribe over individuality and spiritualism over organized religion.
- REGIONAL FEATS: Blooded, Foe Hunter (Gnoll), Horse Nomad, Luck of Heroes, Saddleback, Stealthy, Survivor (Plains)
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Composite Shortbow and 20 arrows (B): Leather Armor (C): Light Warhorse with bit and bridle
- SKRAE or SKRAELUNDER: The Skraelunder Humans are barbaric Jungle Dwellers who value survival over all other things. They favor feats that include fighting, survival techniques, and hunting over all things.
- REGIONAL FEATS: Blooded, Bullheaded, Foe Hunter (Kech, Yuan Ti, or Su Monster), Forester (Skraelund Jungles), Resist Poison, Snake Blood, Stealthy, Survivor (Skraelund Jungles), Thug
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Short Bow with 20 arrows (B): Blowgun, 20 darts, and 3 vials of Blue Whinnis Poison (C): Hide Armor
- TRAKALDAN: Trakaldans live in the Nightmare Forest of the north, they value strength of body and strength of mind because those who are weak will be eaten, go insane, or become a thrall of the Nightmare.
- REGIONAL FEATS: Blooded, Bullheaded, Discipline, Foe Hunter (The Dark), Forester, Militia (Halberd and Heavy Crossbow), Strong Soul, Survivor (Dark Forest), Thug
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Heavy Crossbow and 20 Quarrels (B): Breastplate (C): Halberd and Dagger
- YOUSSUANTI (Zanitarian Capital City): The Yousuanti believe they are the world's most intelligent, cultured, and progressive people in the world, though Youssuant is just one section of the larger city of Myth'rinal, their exclusive part of the city allows only nobility and those the nobles invite in. They have now become a microcosm and have a different worldview than the average Zanitarian. They value feats of culture, artistic merit, and diplomacy over more vulgar feats.
- REGIONAL FEATS: Arcane Schooling, Artist, Cosmopolitan, Courteous Magocracy, Education, Magical Training, Smooth Talk
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Stiletto and 2 doses of Greenblood Oil (B): 3 Potions of Charisma (C): Pistol, powderhorn, and 10 bullets
- ZANITARIAN: Zanitarians live in a politically charged environment where the slightest misstep, falter in speech, or failure of etiquette can bring social disater or even a duel to the death. The alleys are dangerous, the people are paranoid, and the feats of the region favor city-based survival tactics.
- REGIONAL FEATS: Artist, Blooded, Cosmopolitan, Education, Resist Poison, Silver Palm, Smooth Talk, Street Smart, Twin Sword Style
- REGIONAL STARTING EQUIPMENT: Choose Either (A): Pistol, powderhorn, and 10 bullets (B): Rapier and Dagger (C): Courtier Clothing and 150 gp